﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

/**
 * A class used for storing various Z-depth numbers of importance
 */
public class Priority
{
    public static float kNearestGameplay    = 0.0009f;
    public static float kHUDFar             = 0.0008f;
    public static float kHUDMid             = 0.00075f;
    public static float kHUDNear            = 0.0007f;
    public static float kConsoleFar         = 0.0006f;
    public static float kConsoleNear        = 0.0005f;
}
